Shadowrun for SNES

Australia, 1992

Videogame

In the early 1990s, Nintendo didn’t allow sex, drugs and alcohol to appear on its consoles. Games also couldn’t show blood or graphic violence. This presented a challenge for Australian developers Beam Software, who were turning the gritty pen-and-paper roleplaying game Shadowrun into a future classic.

So while the protagonist Jake can only order a ‘warm glass of milk’ in a sleazy ‘club’ (‘bars’ weren’t allowed), Beam still managed to deliver a dark neo-noir story true to the original RPG’s seedy cyberpunk world. That world was realised through Beam’s technical innovations, including character masking, an isometric view and a keyword dialogue system previously only seen on PCs.

But it was lead designer Pauli Kidd’s wry and atmospheric writing that ensured the beloved tabletop RPG became one of the most critically acclaimed games of the 1990s.

Collection

In ACMI's collection

Credits

publisher

Data East USA

developer

Beam Software

Production places
Australia
Production dates
1992

Appears in

Group of items

Play It Again II: Games Collection

Explore

Collection metadata

ACMI Identifier

ARC000107-1

Subject category

Game

Materials

Cartidge videogame. Cartridge, reference sheet and manual in cardboard box

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If you would like to cite this item, please use the following template: {{cite web |url=https://acmi.net.au/works/119641--shadowrun-snes/ |title=Shadowrun for SNES |author=Australian Centre for the Moving Image |access-date=5 July 2022 |publisher=Australian Centre for the Moving Image}}