RESET: A Journey into Cyberpunk

Conor Bateman

Commissioned by ACMI

Film On display

Björk imagines a world that balances technology and nature; cyberpunk confronts technology’s darker side. From the early 1970s to the 80s, cyberpunk began to build its world through tropes. In World on a Wire (1973), simulated realities and blurred human identities emerged, setting the stage for themes of perception and power in virtual spaces. Blade Runner (1982) introduced neon-lit, rain-soaked streets, corporate overlords, and replicants struggling with human feelings. Tron (1982) popularised the idea of computer-driven worlds, echoed later in The Lawnmower Man (1992) and eXistenZ (1999). Meanwhile, Brainstorm (1983) explored transferring memories and consciousness, influencing films like Strange Days (1995) and The Thirteenth Floor (1999).

By the late 80s, body modification and the darker side of tech transformed the human body. Robocop (1987) and Akira (1988) showed cybernetic enhancements as both a potential and a trap, while Tetsuo: The Iron Man (1989) and Hardware (1990) pushed this boundary, questioning where humanity and machinery meet.

In the 90s, cyberpunk deepened its exploration of virtual worlds and data manipulation. Johnny Mnemonic (1995), Hackers (1995) and Ghost in the Shell (1995) show characters “jacking in”, merging with tech, and fighting rogue AIs. The Matrix (1999) spread cyberpunk’s warning of a tech-dominated future, as it questioned control, individuality, and technology’s impact on our destiny. Cyberpunk continues to examine where tech will take us, who will hold power, and what we might risk in the process.

Black mirror

Cyberpunk is a warning. We can already see signs of its dystopian world around us. Surveillance by governments and corporations reflects today’s data tracking and social media monitoring. In cyberpunk, big corporations have huge power, like how tech giants like Google and Amazon influence politics and our privacy. Cybernetic upgrades, once just sci-fi, are becoming real with high-tech prosthetics and brain implants. Virtual reality and the metaverse create digital worlds first imagined in cyberpunk. Hacktivism, central to the genre, is mirrored in movements like Anonymous and WikiLeaks. The rundown cities and inequality in cyberpunk reflect real problems, such as economic gaps and gentrification.

Film credits

Hackers (1995), Iain Softley, United Artists Pictures Inc.
Hardware (1990), Richard Stanley, Palace/British Screen/British Sky Broadcasting
Ghost in the Shell 2: Innocence (2004), Shirow Masamune, KODANSHA IG, ITNDDTF
Blade Runner (1982), Ridley Scott, Warner Bros. Entertainment Inc
Akira (1988), Katsuhiro Ôtomo, Akira Committee
Johnny Mnemonic (1995), Robert Longo, TriStar Pictures, ANM XXXIII Limited Partnership
The Matrix (1999), Lana Wachowski, Lilly Wachowski, Warner Bros. Entertainment Inc, Village Roadshow Pictures
Tron (1982), Steven Lisberger, Disney
Burst City (1982), Gakuryu Ishii, Toei Central Film, Dynamite Productions
World on a Wire (1973), Rainer Werner Fassbinder, Rainer Werner Fassbinder Foundation
Tetsuo The Iron Man (1989), Shin'ya Tsukamoto, Kaijyu Theatre
Tetsuo II: Body Hammer (1992), Shinya Tsukamoto, Kaijyu Theater, Toshiba EMI
Ghost in the Shell (1995), Kôdansha, Shirow Masamune, Bandai Visual, Manga Entertainment
Strange Days (1995), Kathryn Bigelow, Lightstorm Entertainment Inc, Universal Pictures
Tank Girl (1995), United Artists Pictures Inc
Dark City (1998), New Line Productions, Inc
Robocop (1987), Paul Verhoeven, Orion Pictures
Nirvana (1997), Gabriele Salvatores, Colorado Film, Davis Films, Cecchi Gori Group Tiger Cinematografica
Renaissance (2006), Christian Volckman, Pathé, Onyx Films, Millimages, LuxAnimation, Timefirm Ltd, France 2 Cinéma, MMVI
Kamikaze '89 (1982), Wolf Gremm, Film Movement
Virtuosity (1995), Brett Leonard, Paramount Pictures
Avalon (2001), Mamoru Oshii, Deiz Production, Media Factory, Bandai Visual, dentsu, Nippon Herald Films
Nemesis (1992), Albert Pyun, Scanbox Danmark, Imperial Entertainment
Demolition Man (1993), Marco Brambilla, Silver Pictures, Warner Bros. Pictures
The Thirteenth Floor (1999), Josef Rusnak, Columbia Pictures
The Lawnmower Man (1992), Brett Leonard, Allied Vision, New Line Cinema
Ghost in the Machine (1993), Rachel Talalay, 20th Century Fox
Brainstorm (1983), Douglas Trumbull, Metro-Goldwyn-Mayer
Fresh Kill (1994), Shu Lea Cheang, Channel 4 Television, ITVS

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Collection

Not in ACMI's collection

On display until

27 April 2025

ACMI: Gallery 4

Collection metadata

ACMI Identifier

197146

Curatorial section

The Future & Other Fictions → S2: Worldbuilding, Resistance & Revolt → Video Essay: Evolution of Cyberpunk

Object Types

Moving image file/Digital

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