Text commands, hand-drawn maps and borrowed access to mainframes brought early game worlds to life. Built on clunky machines and shared across primitive networks, they were shaped by people eager to explore a new technology. From dungeon crawls to early online chatrooms, these creations weren’t just technical feats – they were acts of world-building. Dreamers, designers and players pushed the limits of what games and computers could do, glimpsing a future where digital spaces might feel as real as the world outside.
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Collection
Not in ACMI's collection
Collection metadata
ACMI Identifier
198405
Object Types
Group
