Eastern Market Murder: Augmented Reality Game with optional excursion

In 1899 at Melbourne’s vibrant Eastern Market, a sudden attack on a popular fortune-teller left her husband violently murdered. The culprit? A phrenologist with a steadfast defence, who will get away with the grisly murder if not proved wrong. Blood red radishes, a business rivalry, whispers of false friends. When everything is not as it seems, will you foresee how it ends?

You play detective, using your phone to see augmented reality people, places and things in the CBD. Can you solve the mystery?

Year levels: 9

Subject area: History, Geography, English, Media

Technology required: Smartphone required. Device must be compatible with Google ARCore with requires an ARKit-compatible device running iOS 11.0 or later. GPS must be switched on for the on-site version. Phone camera required for augmented reality.

Download the full lesson plan

Lesson activities

By the end of this lesson, students will

1.roles, clothing, communication styles of 19th century Melburnians; what phrenology was; changes to built environment over time
be able to
1.determine cause and effect; interpret motives of historical figures, empathise with historical figures
1.Teamwork (if playing in pairs), critical thinking, creative thinking


You are free to copy, communicate and adapt this lesson plan which was created by Ben Lawless and licensed under Creative Commons Attribution 2.0