Teaching with videogames: exploring character with 'Untitled Goose Game'
In this lesson, students explore characters as a central part of a storytelling and think about why audiences have so much fun playing from the point of view of a mischievous goose.
Students explore descriptive language for characters and develop their own plan for a character based on an animal.
Year levels: 3-6
Subject areas: English & Media Arts
Suggested duration: 1-3 lessons
Equipment you'll need:
- Either Untitled Goose Game for students to play, or the teaser trailer and a way for students to watch it (eg. devices, projector or smartboard)
Download the full lesson plan
The lesson plan includes links to the Victorian and Australian Curricula, indications of lesson timing, and ideas for differentiation and assessment.
In this lesson, students will
|1. Watch or play Untitled Goose Game|
|2. Consider the way characters and their perspectives change a story, by imagining the game from different characters' perspectives|
|3. Create their own characters by drawing out and exaggerating the different characteristics of animals|
|4. Build a story around their characters|
By the end of this lesson, students should
|about how an interesting character can be the starting point of a story|
|that videogames teams work together on ideas|
|that point of view is important in stories, including videogame stories, and can change the way we think about what happens in a story|
|develop an original character using a simple image as a starting point|
|use adjectives to describe the different qualities of characters|