Legend of zelda characters

Teaching with videogames: the hero's journey and 'The Legend of Zelda'

This is a differentiated lesson allowing students with different abilities to learn about storytelling and the ‘hero’s journey’ genre through the original 1986 game The Legend of Zelda.

Year levels: 2–6

Subject area: English

Technology/materials required:

  • The Legend of Zelda on Nintendo Switch, WII, 3DS, Wii U.
  • a projector to watch YouTube videos available here
  • A3 paper and crayons/coloured pencils for map making
  • a storyboard template to scaffold the hero's journey

Download the full lesson plan

The lesson plan includes links to the Victorian Curriculum, indications of lesson timing, and ideas for differentiation and assessment.

In this lesson, students will

1Explore character and narrative features in stories and videogames
2Explore legends and how they influence narratives
3Make a story map based on the hero's journey
4Submit stories and characters to Zelda Classic. Download and play other students' stories

By the end of this lesson, students should

know
features that make an effective videogame
different plot, characters and settings of videogames
narrative features in a written story
be able to
draw or write a story of their own conception based on The Legend of Zelda
identify the three pillars of gaming as a structure for planning a game story
improve
ability to contrast and compare videogame and written story features

Authorial credit

You are free to copy, communicate and adapt this lesson plan which was created by Clark Burt and ACMI and licensed under a Creative Commons Attribution 2.0.