Space Frog 2160 x 1023
Space Frog designed by NPCKC

Teaching with videogames: using interactive fiction for shared reading

Explore interactive fiction and making different choices to find different endings with a fun adventure of a frog in space.

Year levels: F-2

Subject areas: Literacy

Technology involved: Mac/Windows, IWB or large screen.

Download the full lesson plan

The lesson plan includes links to the Australian Curriculum, indications of lesson timing and assessment ideas.

In this lesson, students make choices to direct the story and discover different endings. They explore language features in the story and develop their own creative ideas inspired by the text.

Space Frog and Earth Cat 1200 x 630

By the end of this lesson, students should

know
About different methods of storytelling and narrative style
Videogames can be a form of storytelling in which our choices can change how a story unfolds
be able to
Identify some differences and similarities between interactive fiction and other forms of fiction
Identify language features in a text
Use a game story to inspire creative concept development
improve
English learning and engagement with storytelling

Authorial credit

You are free to copy, communicate and adapt this lesson plan which was created by Kate Matthews and ACMI and licensed under a Creative Commons Attribution 2.0.