
Teaching with videogames: using interactive fiction for shared reading
Explore interactive fiction and making different choices to find different endings with a fun adventure of a frog in space.
Year levels: F-2
Subject areas: Literacy
Technology involved: Mac/Windows, IWB or large screen.
Download the full lesson plan
The lesson plan includes links to the Australian Curriculum, indications of lesson timing and assessment ideas.
In this lesson, students make choices to direct the story and discover different endings. They explore language features in the story and develop their own creative ideas inspired by the text.

By the end of this lesson, students should
About different methods of storytelling and narrative style |
Videogames can be a form of storytelling in which our choices can change how a story unfolds |
Identify some differences and similarities between interactive fiction and other forms of fiction |
Identify language features in a text |
Use a game story to inspire creative concept development |
English learning and engagement with storytelling |