Teaching with videogames: regulation & VCE Media Agency & Control
Build students’ knowledge of the arguments around the influence of video games on audiences and the resulting issues surrounding regulation of the format.
Content note: this lesson makes reference to videogame violence and asks students to consider a player's relationship to violent behaviour or aggression. Please consider your students and their potential experiences of violence when planning this lesson.
Year level: 12
Subject areas: VCE Media Unit 4 Outcome 2
Suggested duration: 1 lesson
Technology required:
- screen to watch videos together on YouTube
Download the full lesson plan
The lesson plan includes links to the Victorian Curriculum, indications of lesson timing, and ideas for differentiation and assessment.
In this lesson, students will
1. | Consider the relationship between videogames and violence |
2. | Explore Australian and international classification protocols and consider the motivations behind classification |
3. | Look at a previous exam question about classification and workshop possible responses |
4. | Consider the way classification has changed over time |
By the end of this lesson, students should
the arguments for regulation of video games and the nature of how that regulation applies in a globalised digital market. |
track the changing nature of how videogames are influencing audiences and evaluate the impact of video games in terms of violence. |
understanding of the role of regulation in the video game industry. |