Her Story (2015) - hero image

Teaching with videogames: truth, lies and the media

Who controls the story, and what’s really going on?

Videogames usually cast the player at the centre of a predetermined narrative, but these two games invite the player to direct the narrative, and create the story themselves. This lesson will help students understand what non-linear narrative is, and how it functions in videogames to create and change stories.

Year level: 10–11

Subject areas: Media

Suggested duration: 1 lesson

Technology required:

  • the game Her Story (Mac or PC) OR Not for Broadcast (PC) OR both
  • a projector for class playthrough

Download the full lesson plan

The lesson plan includes links to the Victorian Curriculum, indications of lesson timing, and ideas for differentiation and assessment.

In this lesson, students will

1. Watch or play a non linear videogame, and discuss other non linear narratives in books, film, TV
2. Consider notions of truth and lies where conflicting accounts exist
3. Apply this logic to news media and media narratives

By the end of this lesson, students should

know
what non-linear narratives are
how they can function in a video game format
how they can affect a player's experience of a story
be able to
identify elements of non-linear narrative within a game
make choices that demonstrate agency within a narrative structure
analyse and apply critical thinking to a video game story
improve
collaboration skills
reflection skills
critical and creative thinking skills
ICT capabilities

Authorial credit

You are free to copy, communicate and adapt this lesson plan which was created by Dean Ashton, Alora Young, Sophia Simmons and ACMI and licensed under a Creative Commons Attribution 2.0.