ACMI, AARNET, RMIT and Swinburne University present
Play It Again: Hollywood and Videogames in the 1990s
When
Thu 17 Feb 2022
6–7pm
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Go on a trip down memory lane as we discuss the intersection of videogames, cinema and pop-culture.
Our panel of experts will discuss the synergies that emerged between Hollywood cinema and videogames in the 1990s. Topics for discussion will include: copyright, IP and emerging cross media practices; shared film/game industry productions; full motion video, the CD-ROM and promises of a new cinema; multi-path movies. The panel will also explore the role played by Australian game companies in the 1990s era of media convergence.
This project is supported by the Australian Government through the Australian Research Council Linkage Program.
The Panel
David Giles, Executive Producer, Tantalus Media
Defecting from film to videogames in the 1990s to lead the production of Beam Software's live action-adventure game The Dame Was Loaded (1995), David Giles has helped build the Bog of Eternal Stench on the set of Labyrinth (1986) and has worked as a Senior Managing Producer at Sony's Santa Monica Studios.
Dan Golding, Swinburne University of Technology
Dan Golding is Associate Professor in Media and Communication. Dan has authored Star Wars After Lucas (2019) and composed the award-winning soundtrack to Untitled Goose Game (2019).
Christian McCrea, RMIT
Christian McCrea is Lecturer in the Bachelor of Design (Games). Christian is a writer on film, games and the popular arts, and has recently published Dune (2019), which examines the 1984 David Lynch film.
Angela Ndalianis, Swinburne University of Technology
Angela Ndalianis’ research focuses on entertainment culture (films, videogames, television, VR, comic books and theme parks) and the history of media technologies and how they mediate our experience of the world around us.
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