Game Builder

Game builder: Level 2

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Welcome to Level 2.

This resource is designed to help students with some video game making experience work through more advanced game making processes used by game developers.

To build a game using this resource you’ll need access to a game engine. We recommend Game Maker Studio 2, but if you can use Unity or another advanced game engine you’re familiar with.

Game Maker Studio 2 is a paid software, but there is a free trial and cheap education licenses available.

If you’re completely new to making videogames you can try out our beginner resource here.

TEACHERS: Access outline and outcomes for Level 2 and its lessons here.

What to use:

We'll try not to dictate what you use to produce your artwork, music and sound effects for your game, but we will suggest programs along the way. Here are some free, accessible programs we'll suggest along the way:

Beepbox: an online chiptune music creator. It’s free and browser-based.

Garageband: even non-musicians can create complex musical loops that can be used in gaming. Garageband is free on Apple iMac and Macbooks

Piskel: a simple browser-based image editor that you can create pixel characters and objects with. You can also can create gifs and animated sprites using Piskel

Bfxr: a program to create original sound effects. Can be used online (needs Flash player) or downloaded for free.

Below you’ll find each lesson or game making stage in a recommended order. Work through as an individual, group or large team, and start bringing your videogame to life.


1. Ideation

More info

2. Structure and design

More info

3. Narrative design

More info

4. Systems and code

More info

5. Workflow, process, and building your game

More info

6 & 7. Creating game graphics

More info

8. Building videogame soundscapes

More info

9. Playtesting

More info

10. Next steps

More info