Your future in the Screen Industry begins
Congratulations! Your passion for the screen will hopefully lead to a rich and fulfilling career of creativity, technical challenges, inspiring people and plenty of hard work.
We recommend you pay a visit to Story of the Moving Image (SOMI) which showcases the Industry you are about to step into through an exciting new interactive exhibition.
This resource is a jumping off point and we hope it provides some industry insights and great tips on how to get started.
Artistry and the industry
Who are the people behind the artworks, movies, TV shows and videogames in The Story of the Moving Image exhibition?
The Story of the Moving Image includes significant artworks that contribute to the story being told in the exhibition.
The curators commission artworks and collect existing artworks.
They are also able to use artworks from the ACMI Collection.
One of the commissioned works was Yanmeeyar by Vicki Couzens. Watch the video below and click through to the work page for this artwork above to find out more.
Another commissioned work which you'll find just inside the entrance to The Story of the Moving Image, is a work by Taree MacKenzie, called Pepper's ghost effect, triangles, cyan and red
Around the 1970s, First Peoples stepped behind the camera en masse to capture their own story and control their representation, and Canopy continues this tradition and comments on First Peoples self-representation.
Find out more about Harvey's work, and read an interview with the artist here.
Find out about Australians who have made an outstanding contribution to the film and television industry both in Australia and internationally.
Watch these Spotlights to learn more about screen roles such as directing, producing, editing, screenwriting and acting, and to get advice and tips from people who are leaders in their field.
You'll find interviews with Erica Bana, Rachel Perkins, Warwick Thornton, David Gulpilil, Gillian Armstrong, and more.
See behind the scenes how major films, TV series and video games get made.
Find out about storyboarding, set design, costume design, character design, visual effects and Foley sound.
Costume designer Edie Kurzer worked with the production design team to establish a set of rules for the world of the film Judy and Punch.
RULE: each character only had one set of clothes
RULE: Nobody was ever clean. There was a scale of ‘grubbiness’ to determine whether a character was grubby, extra grubby, or really, really grubby.
Creating character through prosthetics
This display has been made for ACMI by Australian company Odd Studios, and takes visitors through the process of character creation from concept drawings to the gluing of the prosthetic elements onto the actor.
Find out more
Hollow Knight game design
Team Cherry is an indie game company consisting of Ari Gibson and William Pellen.
They began by building a central area called the Forgotten Crossroads, then built outwards, following the logic of the world. They mapped out the world on paper (these are the maps on display) and then started working on each area in depth.
All design elements are sketched out on paper, before being turned into a game asset in Unity.
Puppet-making for Isle of Dogs
Arch Model Studio created hundreds of stop motion puppets for Isle of Dogs.
Find out more
The industry: education and networking
Hear from the experts
ACMI’s suite of digital resources put you in a room with Industry leaders from around the world:
- Running Free: A series featuring top industry guests who discuss topical issues, share knowledge and advice about careers, past and present, and reveal how they've got to where they are now.
- Victoria on Film: Interviews with key actors and creatives behind some of Victoria’s most successful homegrown films such as The Dressmaker, Mary and Max and more.
- Games Talks: Australia’s best and brightest coders, leaders, developers, artists and animators take you behind the scenes of their games and careers in this 8-part series.
- Behind the Screens: A opportunity to hear from lesser-known practitioners from visual effects, animation, immersive and multisensory Digital Arts.
- Meet the Creators: A series showcasing recent projects and career insights from exceptional practitioners plus discussions about key topics such as how the screen industry can recover.
Career pathways - Training and University
Film and Television: See Film Victoria's Early Career website
This is just the tip of the iceberg!
Getting some runs on the board! You might want to work in the screen industry but have no experience. Seek out opportunities to get some practical, hands on experience in different roles (always be professional even if it's unpaid).
VCA School of Film and Television holds a crewing night for their student productions each May. AFTRS also take on volunteer crew on student productions. This volunteer work provides credits and experience. You can also add your details to a crewing file which is accessed by VCA students year round.
Sign up to volunteer for a music video, short film or webseries.
Grow your networks
Screenhub - search jobs, resources, events, grants, training, awards etc (free for students)
Screen Australia - Federal Government agency charged with supporting Australian screen development, production and promotion. Find out what is in production, what funding is available, who the big players are.
Film Victoria - the State Government agency that provides strategic leadership and assistance to the film, television and digital media sectors of Victoria. Find links to placement programs, local production and post-production houses, funding, training, Industry events etc.
Game development networks include:
A community famous for creators sharing ‘dev logs’.
A community surrounding the itch.io game platform.
A place to ask questions & share info about game development
An Aust/NZ community site that houses a lot of developers & jobs!
A community based around independent game development
Good luck! Remember to:
Upskill – learn new software, practise at home on your projects
Try lots of roles while you study to see what you like and don't like
Keep a positive attitude and be pro-active
Don't be scared to ask questions
Respect people's time, their experience and expertise
Use your manners, always, every time.
Persist – no one goes far without perseverance
Be flexible and be a team player